Buildings

The list of buildings available to village-sized settlements:
(Name/BP cost/Build time/population/discount)

Barracks 6 BP/1 month 20 – village
Brewery 6 BP/1 month 20 – village
Brickyard* 4 BP/4 months 50 – village
City Walls 2 BP/1 month – - village
Dance Hall 4 BP/1 month 30 – villlage
Granary 5 BP/2 months – - village
Graveyard 4 BP/1 month – - village
Herbalist 6 BP/2 months 10 – village
House 4 BP/1 month 50 – village
Inn 5 BP/2 months 30 – village
Jail 7 BP/2 months 50 – village
Library 4 BP/2 months 10 – village
Lumberyard* 6 BP/2 months 50 – village
Mansion 5 BP/2 months 30 – village
Mill 4 BP/2 months 20 – village
Moat 2 BP/1 month – - village
Monastery 4 BP/4 months 50 – village
Monument 6 BP/1 month – - village
Piers 4 BP/4 months 20 – village
Sacred Grove* 4 BP/3 months 10 – village
Shop 4 BP/2 months 20 – village
Shrine 4 BP/2 months 10 – village
Smithy 6 BP/1 month 10 – village
Stable 5 BP/2 months 10 – village
Stockyard 5 BP/4 months 100 – village Stable, Tannery
Tannery 6 BP/1 month 20 – village
Tavern 6 BP/2 months 20 – village
Trade Shop 5 BP/2 months 10 – village
Watchtower 6 BP/2 months 20 – village
Windmill* 8 BP/2 months 10 – village

Buildings that affect your Kingdom’s UNRESTEdit
medium increases -Refugee Camp

small increases
•Brothel
•Tenement

very small decreases
•Homeless Shelter

•House
•Monument

•Orphanage
•Park
•Shop
•Watchtower

small decreases
•Barracks
•City Walls

Gallows
•Garrison
•Jail
•Temple

large decreases
•Castle
•Cathedral

Buildings that affect your Kingdom’s ECONOMYEdit
medium decreases

Homeless Shelter

small decreases

-Refugee Camp

small increases
•Alchemist
•Brothel
•Caster’s Tower

Embassy

Gaming Hall
•Inn
•Library

Lighthouse
•Luxury Store
•Magic Shop
•Mill
•Noble Villa
•Piers

-School

Shipyard
•Shop
•Smith
•Stable

Stockyard
•Tannery
•Tavern
•Town Hall

•Tradesman

Winery and Vineyard

medium increases
•Academy
•Castle
•Guildhall
•Market
•Theatre

Tournament Grounds

very large increase
•Waterfront

Buildings that increase your Kingdom’s LOYALTYEdit
lesser increases
•Brewery
•Caster’s Tower
•Dump
•Exotic Craftsman
•Granary
•Graveyard
•herbalist

-Homeless Shelter
•Inn
•Library

Lighthouse
•Noble Villa
•Park
•Piers

-School

Shipyard
•Shrine
•Stable
•Tavern

Tournament Grounds
•Town Hall

Winery and Vineyard

medium increases
•Academy
•Brothel
•Castle
•Garrison
•Guildhall
•Jail

Orphanage
•Temple

large increase
•Monument

very large increase
•Cathedral

Buildings that increase your Kingdom’s STABILITYEdit
medium decrease

Refugee Camp

lesser decrease

Gaming Hall

lesser increases
•Brewery
•Dump

Embassy
•Exotic Craftsman

Gallows
•Granary
•Herbalist

-Homeless Shelter

Lighthouse
•Mansion
•Mill
•Noble Villa

Orphanage
•Piers
-School
•Smith
Stockyard
•Tannery
•Town Hall
•Tradesman

Watchtower

Winery and Vineyard

medium increases
•Castle
•Garrison
•Jail
•Market
•Temple
•Threatre

very large increase
•Arena

Buildings that increase your CITY DEFENSE
small increases
•Barracks
•Watch Tower

medium increase
•City Walls

very large increase
•Castle

Buildings that increase your Kingdom’s GP VALUEEdit
small increases
•Inn
•Shop
•Stable
•Tavern
•Tradesman

Exotic Craftsman

medium increases
•Pier
•Guildhall
•Alchemist

Academy (1000 gp)
Tournament Grounds

large increases
•Market
•Luxury Store
•Magic Shop

Cathedral (1,500 gp)

very large increase
•Waterfront (4,000 gp)

Other Special Improvements

Mill (-2 consumption) (1 per city)

Granary (-1 consumption) (1 per district)

Buildings

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